•     Augmented & Virtual Reality LTD7017-LTA22M1 05.09.2022-06.11.2022  5 cr  (LTDNS19) +-
    Learning objectives
    Objective is to take command of different XR technologies from game development perspective, and understand their implications to development practices.
    Starting level and linkage with other courses
    Preqrequisities advanced game programming, C++ programming or equivalent skills.
    Contents
    Virtual Reality (VR)
    Augmented and Mixed Reality (AR / MR)
    Utilizing 360 images and videos
    Placement of visual elements in VR
    Different interaction methods
    Further information for students
    In order to participate in this course, you are required to have Google Cardboard and ARCore compatible mobile device available.

    Responsible person

    Anssi Gröhn

    Mode of delivery

    Contact teaching

    Campus

    Wärtsilä Campus Karjalankatu 3

    Teaching language

    Finnish

    Timing

    05.09.2022 - 06.11.2022

    Students workload

    Total time consumption 133h. Individual work and learning assignments 96h, live guidance 32h, feedback and self-evaluation 5h.

    Enrollment

    01.04.2022 - 30.04.2022

    Groups
    • LTDNS19
    Assessment criteria

    Evaluation according to Bloom's taxonomy: Novice level: (1) You demonstrate that you know and understand how things mentioned in assignment learning outcomes work. Advanced level: (3) You demonstrate that you are able to adapt things listed in assignment learning outcomes into different situations than just those listed in Moodle workspace. Desired level: (5) You demonstrate that you are able to create completely new solutions utilizing things mentioned in assignment learning outcomes, or adapt them into totally different situations than shown before. You demonstrate that you are able to evaluate and give reasoning why things mentioned in assignment learning outcomes can, and should apply as you have done in new situations. Each learning assignment is scored using criterion mentioned above using scale 0-5. Final course grade is calculated using formula: Score = Sum of your learning assignment scores Max = Maximum obtainable score from all learning assignments Final Grade = (Score / Max) * 5.

    Teachers

    Anssi Gröhn, Seppo Nevalainen

    Seats

    20 - 60

    Degree Programmes

    Degree Programme in Business Information Technology

    Evaluation scale

    H-5