You understand how rendering pipeline works and what stages it holds You understand how rendering pipeline stages can be altered by programming You understand how materials and shader programs are related You understand what framebuffers are You are able to create procedural textures You are able to create procedual texture into a material You understand what particle system is You understand different stages of particle system You are able to create credible electric shock effect with particle system You are able to create credible ray effect with particle system You are able to create credible spark effect with particle system You are able to create credible fire effect with particle system You understand what decal textures are You are able to create decal textures You understand what environment textures are You are able to create a refletive mirror surface You are able to create an immersive environment using skysphere or skybox You are able to change game mood using lighting and color balance You understand what post-processing effects are You are able to create post processing effects You are able to utilize frame buffers in post-processing effects You are able to create animated textures You understand what render-to-texture means You are able to store rendered frames from camera into texture targets
Anssi Gröhn
Distance learning
Wärtsilä Campus Karjalankatu 3
Finnish
06.09.2021 - 07.11.2021
133h of total work
01.04.2021 - 30.04.2021
Grade is defined from points received from learning assignments. See included grade limits in respect to course maximum points. <30% => 0 >=30% => 1 >=44% => 2 >=58% => 3 >=72%=> 4 >=86% => 5
Anssi Gröhn, Radu Mariescu-Istodor
20 - 60
Degree Programme in Business Information Technology
5 cr
H-5