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C++ Programming (3 cr)

Code: LTD7013-3001

General information


Enrollment

01.04.2021 - 30.04.2021

Timing

30.08.2021 - 17.10.2021

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Campus

Wärtsilä Campus Karjalankatu 3

Teaching languages

  • Finnish

Seats

5 - 30

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Mikko Anttonen

Teacher in charge

Anssi Gröhn

Groups

  • LTDNS20P
    Information Technology (BBA), Full-time Studies, Fall, 2020, Game Programming and Software Architecture Patterns

Objective

Main objective is to take command of C++ programming language so, that you have capability to use it in Unreal Engine 4 development.

Content

- Basics of C++
- Compiler
- Classes
- Virtual functions
- Exceptions
- Memory management and pointers
- Generic programming, STL
- Streams and stream operator
- Multiple inheritane and diamond model
- Using and creating libraries

Materials

Material released in course Moodle workspace.
https://www.learncpp.com/
https://www.ohjelmointiputka.net/oppaat/opas.php?tunnus=cpp_ohj_01

Teaching methods

You are able to read input from user
You are able to strings and character arrays
You are able to create classes and objects
You are able to create member functions and define their parameters
You are able to use STL vector container
You are able to use references
You are able to use pointers
You are able to overload (implement) operators for an object
You are able to read and write text files in C++
You are able to read and write binary files in C++
You are able to create your own exceptions in C++
You are able to use exception in C++ error handling
You are able to use list container
You are able to handle records inside container classes
You are able to remove records from container classes during iteration
You are able to use C++ library functions in versatile manner
You are able to create a statically linked library from your own code
You are able to create a dynamically linked library from your own code
You are able to use libraries made by you and others, in your own code

Student workload

Total work 81h, of which guidance sessions 26h, and individual work 55h (materials, assignments, feedback)

Evaluation scale

H-5

Assessment methods and criteria

Grade is defined from points received from learning assignments. See included grade limits in respect to course maximum points.
<30% => 0
>=30% => 1
>=44% => 2
>=58% => 3
>=72%=> 4
>=86% => 5