C++ Programming (3 cr)
Code: LTD7013-3001
General information
Enrollment
01.04.2021 - 30.04.2021
Timing
30.08.2021 - 17.10.2021
Number of ECTS credits allocated
3 op
Virtual portion
3 op
Mode of delivery
Distance learning
Campus
Wärtsilä Campus Karjalankatu 3
Teaching languages
- Finnish
Seats
5 - 30
Degree programmes
- Degree Programme in Business Information Technology
Teachers
- Mikko Anttonen
Teacher in charge
Anssi Gröhn
Groups
-
LTDNS20PInformation Technology (BBA), Full-time Studies, Fall, 2020, Game Programming and Software Architecture Patterns
Objective
Main objective is to take command of C++ programming language so, that you have capability to use it in Unreal Engine 4 development.
Content
- Basics of C++
- Compiler
- Classes
- Virtual functions
- Exceptions
- Memory management and pointers
- Generic programming, STL
- Streams and stream operator
- Multiple inheritane and diamond model
- Using and creating libraries
Materials
Material released in course Moodle workspace.
https://www.learncpp.com/
https://www.ohjelmointiputka.net/oppaat/opas.php?tunnus=cpp_ohj_01
Teaching methods
You are able to read input from user
You are able to strings and character arrays
You are able to create classes and objects
You are able to create member functions and define their parameters
You are able to use STL vector container
You are able to use references
You are able to use pointers
You are able to overload (implement) operators for an object
You are able to read and write text files in C++
You are able to read and write binary files in C++
You are able to create your own exceptions in C++
You are able to use exception in C++ error handling
You are able to use list container
You are able to handle records inside container classes
You are able to remove records from container classes during iteration
You are able to use C++ library functions in versatile manner
You are able to create a statically linked library from your own code
You are able to create a dynamically linked library from your own code
You are able to use libraries made by you and others, in your own code
Student workload
Total work 81h, of which guidance sessions 26h, and individual work 55h (materials, assignments, feedback)
Evaluation scale
H-5
Assessment methods and criteria
Grade is defined from points received from learning assignments. See included grade limits in respect to course maximum points.
<30% => 0
>=30% => 1
>=44% => 2
>=58% => 3
>=72%=> 4
>=86% => 5