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Game Development Basics (5 cr)

Code: LTD7012-3002

General information


Enrollment

01.04.2022 - 30.04.2022

Timing

29.08.2022 - 23.10.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Wärtsilä Campus Karjalankatu 3

Teaching languages

  • Finnish

Seats

10 - 70

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Seppo Nevalainen

Teacher in charge

Seppo Nevalainen

Groups

  • DTNS21
    Information Technology (BBA), Full-time Studies, Fall, 2021

Objective

- You know how to carry out a game development project using game engine.
- You know central GUI elements of games and know how to implement them using game engine.
- You identify different assets used in game development.
- You can implement a 2D game character using a game engine.
- You can program functionality for simple 2D game using visual scripting.
- You recognize main game genres and their sub genres.
- You recognize different roles a game programmer can have.
- You can handle sound assets using game engine.
- You are familiar with different target platforms for games.
- You know what gamification means.
- You identify different game design methods.
- You can create game levels using game engine.
- You know how different phases of a game development project are related to each other.
- You can utilize version control to store and backup your game development project.
- You can create game objects from existing and imported assets in a game engine.

Content

- Game design.
- Implementation of a 2D-game.
- Visual Scripting.
- Game engine utilization.

Evaluation scale

H-5