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Game Development Basics (5 cr)

Code: LTD7012-3001

General information


Enrollment

01.04.2021 - 30.04.2021

Timing

30.08.2021 - 17.10.2021

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Campus

Wärtsilä Campus Karjalankatu 3

Teaching languages

  • Finnish

Seats

20 - 60

Degree programmes

  • Degree Programme in Business Information Technology

Teachers

  • Seppo Nevalainen

Teacher in charge

Seppo Nevalainen

Groups

  • LTDNS20P
    Information Technology (BBA), Full-time Studies, Fall, 2020, Game Programming and Software Architecture Patterns

Objective

- You know how to carry out a game development project using game engine.
- You know central GUI elements of games and know how to implement them using game engine.
- You identify different assets used in game development.
- You can implement a 2D game character using a game engine.
- You can program functionality for simple 2D game using visual scripting.
- You recognize main game genres and their sub genres.
- You recognize different roles a game programmer can have.
- You can handle sound assets using game engine.
- You are familiar with different target platforms for games.
- You know what gamification means.
- You identify different game design methods.
- You can create game levels using game engine.
- You know how different phases of a game development project are related to each other.
- You can utilize version control to store and backup your game development project.
- You can create game objects from existing and imported assets in a game engine.

Content

- Game design.
- Implementation of a 2D-game.
- Visual Scripting.
- Game engine utilization.

Evaluation scale

H-5