•     Artificial Intelligence in Games LTD6050-LTB22M1 10.01.2022-13.03.2022  5 cr  (LTDNS19) +-
    Learning objectives
    - You know the main development phases in the history of game AI.
    - You know the different areas of game AI and know how they are typically applied in different game genres.
    - You understand the basic principles of steering behaviors and know how to apply them in a game implementation.
    - You understand the basic principles of dialog systems and know how to apply them in a game implementation.
    - You understand the basic principles of pathfinding and know how to apply them in a game implementation.
    - You understand the basic principles of NPC reasoning and know how to apply them in a game implementation.
    Contents
    During the course we will create an overview of game AI history and its current different applications. In the course we will focus especially on steering behaviors, dialog systems, pathfinding and NPC reasoning. These techniques will be implemented also in practice as a part of a game project.

    Responsible person

    Seppo Nevalainen

    Mode of delivery

    Distance learning

    Campus

    Wärtsilä Campus Karjalankatu 3

    Teaching language

    Finnish

    Timing

    10.01.2022 - 13.03.2022

    Enrollment

    01.10.2021 - 31.10.2021

    Groups
    • LTDNS19
    Teachers

    Anssi Gröhn, Seppo Nevalainen

    Seats

    20 - 60

    Degree Programmes

    Degree Programme in Business Information Technology

    R&D proportion

    3 cr

    Virtual proportion

    2 cr

    Evaluation scale

    H-5